TehFlaminTaco Posted May 11, 2020 Posted May 11, 2020 Background: Humans are our default race and as such they are the most played race on the station. However, it is my concern that humans are also much weaker than all the other races, which makes gaining a whitelist not only good for diversification, but objectively an upgrade. Supporting Evidence: Vaurca are a common counter-point to the "Humans are the weakest race" debate, which can easily be disproven. Damage is Multiplied by these numbers, thus lower numbers means better resistance. As can be seen from their resistances, Vaurca have heavy resistances to Brute, the most common damage type. They balance this with a weakness to both Burn and Toxins. However, Burn and Toxins are much less frequent, even more so with our mostly bullet based security force. Additionally, they have incredibly high pressure resistance, fantastic sprint efficiency, immunity to slips and arterial damage, with the minor cost of phoron dependence. There is no way to paint Vaurca as being mechanically weaker than humans. Skrell used to be just slip-proof humans, but after a lot of mechanical reworks, they have almost nothing to bring them below humans. The only de-buffs Skrell have compared to humans are a decreased ability to escape from grabs (which is countered by being much harder to grab), and a slightly lower stamina (which is essentially nothing considering they have a much higher sprint speed). Alcohol resistance is also lower, which I guess is a debuff..? Tajara are an interesting case, generally speaking they're easier to grab, take more brute damage, and are more effected by hot environments. However they are much faster than humans, have remarkably good darksight, survive falls much more often, and have much more powerful unarmed attackes. Tajara are likely the closest balance-wise to humans, but still seem to be mildly stronger. Ideally I don't have to explain Unathi or Diona's strengths over Humans. Finally, IPCs. IPCs vary greatly between chassis, but generally speaking they take more Burn, and less Brute (And as I discussed with the Vaurca, that's an issue). They also handle cold perfectly well, and typically can space walk without much issue. A lack of needing to eat nor drink isn't inconsiderable either. They are typically weak in that they are often slow and hard to heal, and are pretty easy to take down via EMPs (which aren't easy to get one's hands on). Addressing a Counterpoint: Often, I hear the argument that humans are a much more powerful race within the lore, which balances them out. I find this isn't the case. Flicking through the wiki does not prominently show humans ever being a prominent race militaristic or societal. Eridani is split into a constant class war, Sol-Gov couldn't take one star system, and Dominia had it's entire religion and leadership usurped by Unathi Pirates. Evidence of humans being strong lore-wise is purely anecdotal, at least from what evidence there is in the wiki. Furthermore, regardless of how strong humans are lore-wise, that should be represented diegetically. Little evidence exists in game. When was the last time you saw a Tajara respect a human's authority? Or an Unathi, Even a Guwan? This is also ignoring the fact that, for the most part, Skrell are much more powerful. That one previous solution: Augmentations have recently been added which act as a game-wide method to diversify individual characters and trade cosmetics for buffs. My personal issue with this, is that Augmentations originally existed as a human specific buff, as can be seen by the early documentation: This document was first created October 2018 However, after Lore-dev intervention, the scope expanded to Skrell, then to Vaurca, then was made station wide. Now, humans stand as one of the species in the game without species specific augmentation, in contrast with Unathi, and Tajara. Not only did this fail to act as a buff to humans, it acted as a method to step them further down from the other species. Future solutions: Species balance needs a rework. Either other species need to be dragged right down to human equal, or humans need to be lifted right up to species standard. It's evident that large mechanical reworks aren't the way to go, which is to be expected, Humans are the mechanical baseline. In my opinion, humans need either to be lifted up statistically, to be either equal or stronger than other races, or non-human species need to be brought down a few pegs, Via the implemenmtation of mechanics or statistical debuffs. In Conclusion: Humans are mechanically, and diegetically weak, and we need an implementation to help balance them.
Roostercat Posted May 11, 2020 Posted May 11, 2020 First of all, Vaurca can be fucking DUMPSTERED by lasers, which in the case of security is almost always what they are using, as the "mostly bullet based" thing is in terms of rubbers, which are for pain. Vaurca are not immune or resistant to pain, and even if they DO use ballistics, that bleed mod means they bleed out hellishly fast, Vaurca also do not self heal without medication, and Toxins will destroy their everything. Saying burn is rare compared to brute imo is false, as the majority of sec's weapons lethal wise are lasers and most antagonists have a way to deal burn. Vaurca can also be permanently blinded by flashes, can only eat kois, which is a rare death fungus, and have a weird backwards surgery system that for the most part isn't even correct as you have to cut through their ribs anyway (despite them not having any) which often means their surgeries get fucked up. All of this IN MY OPINION can make Vaurca mechanically weaker than humans. Depends on the situation.
Snakebittenn Posted May 11, 2020 Posted May 11, 2020 This document is a whole lot of things that are either mostly wrong, completely out of context, or missing crucial elements. 12 minutes ago, TehFlaminTaco said: Background: Humans are our default race and as such they are the most played race on the station. However, it is my concern that humans are also much weaker than all the other races, which makes gaining a whitelist not only good for diversification, but objectively an upgrade. Supporting Evidence: Vaurca are a common counter-point to the "Humans are the weakest race" debate, which can easily be disproven. Damage is Multiplied by these numbers, thus lower numbers means better resistance. As can be seen from their resistances, Vaurca have heavy resistances to Brute, the most common damage type. They balance this with a weakness to both Burn and Toxins. However, Burn and Toxins are much less frequent, even more so with our mostly bullet based security force. Additionally, they have incredibly high pressure resistance, fantastic sprint efficiency, immunity to slips and arterial damage, with the minor cost of phoron dependence. There is no way to paint Vaurca as being mechanically weaker than humans. Vaurcan eyes pretty much explode if you flash them (which many, many roles carry or can find), they bleed out at twice the speed of everyone else, they do not selfheal, and Security is not bullet based. Security has like six lasers. Toxin damage is definitely more important in brainmed in which cascading organ failure can occur. Also, a good amount of their organs are weak to EMPs. 14 minutes ago, TehFlaminTaco said: Skrell used to be just slip-proof humans, but after a lot of mechanical reworks, they have almost nothing to bring them below humans. The only de-buffs Skrell have compared to humans are a decreased ability to escape from grabs (which is countered by being much harder to grab), and a slightly lower stamina (which is essentially nothing considering they have a much higher sprint speed). Alcohol resistance is also lower, which I guess is a debuff..? Most of the 'reworks' have only given them roleplay advantages. The psi ping is the closest thing they have to a mechanical advantage that nobody else can replicate. Even then, thermals exist and are much better. Their grab resistance is completely nullified by the fact that they do not actually have any defensive perks. You can just brain them like everyone else. 17 minutes ago, TehFlaminTaco said: Tajara are an interesting case, generally speaking they're easier to grab, take more brute damage, and are more effected by hot environments. However they are much faster than humans, have remarkably good darksight, survive falls much more often, and have much more powerful unarmed attackes. Tajara are likely the closest balance-wise to humans, but still seem to be mildly stronger. It'd be great if you'd take into account that they will still break their limbs when they fall (because they take extra brute, nullifying the fall bonus by a lot), that darkvision LITERALLY DOESN'T WORK, Also, the fastest Taj is literally weaker than offworlders, who you can easily kill by just punching them. 20 minutes ago, TehFlaminTaco said: Finally, IPCs. IPCs vary greatly between chassis, but generally speaking they take more Burn, and less Brute (And as I discussed with the Vaurca, that's an issue). They also handle cold perfectly well, and typically can space walk without much issue. A lack of needing to eat nor drink isn't inconsiderable either. They are typically weak in that they are often slow and hard to heal, and are pretty easy to take down via EMPs (which aren't easy to get one's hands on). It is literally never cold. Cold does not matter at all. I have not seen a freeze ray in use in the last two years. Only two frames can spacewalk without issue, and said frames are slow as fuck. You can spawn with a lunchbox to replicate not needing to eat or drink. They still need to charge. 23 minutes ago, TehFlaminTaco said: Addressing a Counterpoint: Often, I hear the argument that humans are a much more powerful race within the lore, which balances them out. I find this isn't the case. Flicking through the wiki does not prominently show humans ever being a prominent race militaristic or societal. Eridani is split into a constant class war, Sol-Gov couldn't take one star system, and Dominia had it's entire religion and leadership usurped by Unathi Pirates. Evidence of humans being strong lore-wise is purely anecdotal, at least from what evidence there is in the wiki. Furthermore, regardless of how strong humans are lore-wise, that should be represented diegetically. Little evidence exists in game. When was the last time you saw a Tajara respect a human's authority? Or an Unathi, Even a Guwan? This is also ignoring the fact that, for the most part, Skrell are much more powerful. To quote Diggiez, loosely; Where are we. Who controls the markets? Who controls most of known space? What's the largest territory in the Orion Spur? Who runs it? Also, races should not automatically pay reverence to their human slavemasters. Most humans I can't even take seriously ingame or out of game. Lastly, Skrell do not have it better objectively. their society is basically ultrachina in which the police can literally invade your very dreams in the name of ensuring that you're up to spec ,and if you aren't, you literally get reprogrammed. it's entirely a wrong move for a skrell to be 1) not a double college graduate 2) introverted 3) anything the Federation dislikes 4) someone that does not regularly partake in multiplayer dreaming. also you are literally at like 45-50% life expectancy if you're not under Federation healthcare which only Federation citizens that are up to snuff get. they're short and kinda gross, they have to rely on solely their own power/diona/c'thur and not any form of smart AI, and they do not have massive influence over the galaxy considering most human factions get along just fine without thinking of them 26 minutes ago, TehFlaminTaco said: That one previous solution: Augmentations have recently been added which act as a game-wide method to diversify individual characters and trade cosmetics for buffs. My personal issue with this, is that Augmentations originally existed as a human specific buff, as can be seen by the early documentation: This document was first created October 2018 However, after Lore-dev intervention, the scope expanded to Skrell, then to Vaurca, then was made station wide. Now, humans stand as one of the species in the game without species specific augmentation, in contrast with Unathi, and Tajara. Not only did this fail to act as a buff to humans, it acted as a method to step them further down from the other species. This is from two years ago. Shit changes. This is an actively developed game. It had nothing to do with Alb's implementation. Furthermore, /we/ had nothing to do with who does and who doesn't get this shit, besides recent talks about if Vaurca should get them. There is no 'lore-dev intervention', you were not even there. Also, Unathi can't even get implants unless they're Aut'akh.
Naelynn Posted May 11, 2020 Posted May 11, 2020 Hello, I think I can contribute here to create a reasonable discussion. I've played on Aurora for a decently long amount of time and have whitelists for all races except Diona. I've also code-dived a lot and am very familiar with the nitty-gritty details of the game. In this game, the most powerful stat you can have is movement speed, and anyone who thinks I am wrong should take a look at the fact that the three most popular alien races are Taj [who have excellent movement speed], unathi [who have excellent sprint speed] and IPC's [who may or may not be fast, depending on type]. Movement speed makes EVERYTHING in the game more convenient. Your job? Easier if you get there 50% faster. Going to cargo to pick up something? Easier with movespeed. Hell, moving around as M'sai and NOT overshooting doors is still difficult for me sometimes. The map we have is massive, and any convenience is welcome for this reason. Not to mention the obvious combat perk of movespeed - if they cannot click you, you cannot be attacked. Have you ever tried fighting a sprinting zeng-hu with a suit cooling unit on it's back? Everyone makes a big deal out of damage modifiers, but I personally find them to be some of the most overrated pieces of code. Can a M'sai be downed with a single shot from a gun to the head? Yeah. But so can a unathi with a single attack of an E-sword to the leg if they are unlucky and get critted [Yes, the game has a luck-based crit system], so what's the difference really? Once you are unable to act/move anymore, you are literally dead in combat. And here's where humans come in: I also believe humans are in need of a buff, but I don't think they need anything special added to them. They already have something special: An absolutely gigantic stamina pool. Sadly, this goes mostly wasted as human sprint speed feels awful to play As you can barely even notice the difference between walking and sprinting. Except for the intentionally slow races [Diona, G2's..], no race should be slower when sprinting than another race's /walking/ speed. [Which is currently the case with human sprint vs taj/Zeng-Hu walking speed] Humans are supposed to be persistence hunters evolved species, which in this game is represented by their stamina bar, but this stamina bar is not used effectively for them. Yes, they have a gigantic stamina bar, but their sprint is really unimpressive. I think going from 0.9 human sprint speed factor to 1.2 or even 1.3 could be a viable change to give them something special. Additional rant: Only 'lethal' bullets security has access to by default are beanbags shotgun shots in armory. All lethal options are lasers. For god's sake Vaurca need a buff. Augments don't even work on them, their racial bag [cloak] has like half storage space of a normal bag, they can't choose sign to communicate without radio EVA, unable to stop bleeding is beyond ridiculous meaning that every cut, fall EVA, Gunshot or melee attack is lethal and their phoron tank can rupture whilst they have absolutely no way of getting the excess phoron out of their system. Literally the -ONLY- thing keeping them -PLAYABLE- is how ridiculous K'ois are coded to be for them as an all-cure to try to give them a chance to exist.
Scheveningen Posted May 11, 2020 Posted May 11, 2020 1 hour ago, TehFlaminTaco said: However, Burn and Toxins are much less frequent, Sorry, what? A laser gun is not difficult to obtain, in fact the lasercrank icelancer rifles from cargo are dirt cheap and essentially have 3 shot capacity and infinite ammo cranks that can be cranked on the move. Not to mention that dexalin plus gas grenades are actually piss easy to make and kill Vaurcae with. 1 hour ago, TehFlaminTaco said: Skrell used to be just slip-proof humans, but after a lot of mechanical reworks, they have almost nothing to bring them below humans. Okay, I see the point here. You're attempting to convey the concept that humans should be mechanically more powerful than everyone else.
TehFlaminTaco Posted May 11, 2020 Author Posted May 11, 2020 I can't deny, Vaurca have definitely been shown to be actually underpowered within this thread. But my point with Skrell not being brought below humans, wasn't that humans should be the most powerful. It was that humans shouldn't be the weakest. And skrell, despite already being stronger than humans, have received for the most part, only buffs.
Scheveningen Posted May 11, 2020 Posted May 11, 2020 I like using The Elder Scrolls as a good example of how I view species balance on Aurora. Each of the races in TES has their own distinguishing traits, most of them based on their resistances to their natural climate and thus resistance to most natural hazards. Humans are essentially Imperials and vice versa. They're milquetoast for the most part, and their strengths comes twofold: versatility and being socially well established. They have no notable strengths and no notable weaknesses either, they're a good starting point to make a character and they're not very complex to play -- which often means it's much easier to make an Imperial character that is well-defined and effective. You can still play as a human/Imperial and experience the game essentially the same way. Tajaran/Khajiit have some similar details as well, they're both fast and agile. Fast-er and more agile than humans/imperials. Speed is certainly important with certain playstyle focuses, but because Tajara/Khajiit only have notable strengths in that category and weaknesses in almost every other, it limits their strategy and ability to survive certain situations. Any strength can become a weakness in any case if an individual's strength is deliberately turned against them, for example. Breaking the legs of the Tajaran makes them go zoomy zoom zoom no more (sure, this also works for some others), and they're far more vulnerable to ballistic gunfire than anyone else, really. Especially if you play M'sai and get a cluster of buckshot to the legs. The Unathi have burst-sprints and mild brute resistance as their strength, allowing them to mildly resist gunfire and melee weapons. However, they get wrecked by freeze rays (seriously, I've killed someone in an Unathi breacher this way), other types of gassing, acid, and lasers. Skrell have limited psionics but are expected to have the greatest psionic development in those types of rounds. They've a better headstart than most, but it doesn't count for very much. IPCs are IPCs. They cannot bleed out, they feel no pain, have some of the best up-front resistances, have absurd grappling values but get wrecked by EMPs pretty much instantly. So what do humans have? None of those weird attributes. And they shouldn't. Presumably, humans are meant to outsmart and get the jump on their opponent. This isn't too different from when SS13 had no xeno races. Humans are generally flexible and have no notable weaknesses so that they can implement virtually any robust strategy and keep a tool of every kind in their pocket for any situation. Humans are much hardier than Tajarans but not as hardy as IPCs, so getting hit is undesirable but not round ending like for a Tajaran. Human sprint speed is not great but at least it's not like the Unathi who can only run 10 tiles in a couple seconds before wearing out. Humans flat out play better as survivalists, using cleverness and their knowledge of the situation to their own advantage. They're physically and socially capable at every situation but must use appropriate tactics for each. If it sounds difficult: good. Nothing worthwhile to play should be easy and boring.
niennab Posted May 11, 2020 Posted May 11, 2020 3 hours ago, TehFlaminTaco said: and typically can space walk without much issue. Just to clear up one point in regards to IPCs, only one chassis, the Xion, can spacewalk without issue. Moreover, where as although G1s and G2s require only a suitcooler, unless you beg Science for a better battery, you're going to find that you will run out of charge far far faster than a human with an oxygen tank and a suit. Shells, Bishops, Zeng-hus and Baselines all require a suit of some kind in addition to the suitcooler. The same battery issue (unless you get a rig suit made from Robotics with the integrated suitcooler) applies. As such, whether you're a Xenoarcheologist trying to get an artifact or security trying to kill carp, you will have to turn back and leave in order to charge more often than your human companions.
Soultheif96 Posted May 11, 2020 Posted May 11, 2020 Adding to the Vaurca being the weakest race in the game in sense of combat, they die very quickly to poison. A laser shot to the kidneys and you will die faster than anyone in the game. Just one shot can and will put you down, no matter what race (Dionae and IPC does not count as they can just survive a lot of things thrown at them), that is if it damages the organ. As for Humans being powerful in lore. They are, look at Sol Navy. They have the fleet to not only protect their expansive empire but to attack if they please. Is it in their interest? Not of this time. Anyway, if you want Humans to be stronger, the only thing I can think of is augments and genuine genemodding (Fekking Dominians).
Arrow768 Posted May 11, 2020 Posted May 11, 2020 I´d support restricting the more advanced augments exclusively to humans.
Alberyk Posted May 11, 2020 Posted May 11, 2020 The augment argument is silly and outlandish. If some random guys in 2018 intended, for whatever reason, for augments to be human only; feels like some silly headcanon There is zero indication in lore that they would be only restricted to humans. Besides, I am starting to dislike augments that the only thing they do is making you more robust/stronger in the loadout. As I said, human only augments are possible and anyone can code them.
Peppermint Posted May 11, 2020 Posted May 11, 2020 I don't really understand this post. It's very combat focused and seems to be all about which race 'wins' a fight, despite the fact this is a HRP server and balance isn't really a thing. At least outside of the ridiculous cases (tree people). Likewise a lot of the information is plain wrong. Besides, the main mechanical draw of humans is that there's no 'I win' button, given their lack of clear weaknesses, like there is to every other species.
VVipEdout Posted May 11, 2020 Posted May 11, 2020 It's worth repeating that it makes no sense, lore or otherwise, to restrict augments to human-only; there's even more defense for Vaurca/Tajara exclusive augments than for human ones. The entire post reeks of a gamist mentality better left at LRP; why should a species amount to stats that give them more or less of a chance in combat? There's several cases when a species shouldn't be in combat at all without an excluding reason, such as non-security owned IPC, literally any Vaurca but Za, or the vast majority of Diona. Arguably, the status of Tajara in Biesel or the fact Skrell by-and-large represent the Federation also deters them from combat, leaving violence as a real option largely to Unathi and humans.
Itanimulli Posted May 11, 2020 Posted May 11, 2020 The way I see it, all species should have their own 'flavor' of augment. I will admit that human-only augments seemed like a good 'draw' for them as a species, but...it's not like it's lacking in people playing them.
DronzTheWolf Posted May 11, 2020 Posted May 11, 2020 I still say my old suggestion of making it so humans don't have a cutoff for natural healing so they can, albeit slowly, heal from all non-organ/non-arterial damage. This doesn't include broken bones, as broken bones will still need surgery. Not making it any faster, or more efficient, just letting you slowly but surely heal over time so that even though you're heavily injured, as long as you're not actively bleeding out or dying, you will eventually recover.
GreenBoi Posted May 11, 2020 Posted May 11, 2020 I've seen these posts before, and I just don't get it. How can you be underpowered when you're the literal blankslate? You are not strong, but you are not weak- humans are what we base off other species' stats off for the fluttery idea that is balancing combat. If you consider humans are underpowered, then vaurcae shouldn't exist because they will die to anything- bullets being brute-based doesn't mean jackshit when it can still cause cuts and cause you to bleed to death. Lasers are fucking WMDs that delete your existence (I can only imagine the horrors from when lasers were 2 instead of 1.5 for Ka). The only reason humans seem 'weak' is because they don't have any quirks or tricks up their sleeves- which is intended. No, you can't speak telepathically or entire a shared dream- no, you can't detach your own hand to use as a scout and no, you can't sprint across the entire station and promptly lose your stamina in 5 seconds. There's no problem with this because, again- humans are the vanilla experience and race. I think the reason this keeps coming up is because some humie mains feel left out of having any species 'quirk'- or feel weak against an alien in their element. The OPs who aren't humie mains usually feel a lack of substance mechanically when they go from playing skrell or IPC to vanilla humans. What's forgotten is that if a human is getting stepped on in an encounter, it's not exclusive. Other species would also have a hard time in that situation. And about augments- that mystical document you keep using as a point was just a proposal. Proposals are not official until put in- do you know what else is a proposal? Bio-shells, almost every suggestion on the forums are...because they're ideas thought of, to be put in the game- but they're not confirmed and can be changed.
Zundy Posted May 11, 2020 Posted May 11, 2020 (edited) Just add whitelisted human sub species :^) Not sure what they could be though. Edited May 11, 2020 by Zundy
Scheveningen Posted May 11, 2020 Posted May 11, 2020 It's stupid that Aut'akh got cybernetic augmentations first but let us all not pretend like retconning everything in favor of humans will help here. Apart from Aut'akh, anyway, but I digress as that's not the subject matter. What we have now certainly isn't great but I'd have to say people are imagining stuff when they make mention of humans being underpowered or etc-- like, you're playing a human. Did we conveniently forget humans populate the galaxy the most? There are several human nations with their own power projection and agendas. The Unathi got one relevant faction and that's the Hegemony. The Tajaran people are embroiled in a never-ending cold war with each other, the Vaurcae are the only species close to being a superpower comparable to all of humanity combined but none of the hives can reproduce any of their Golden Age technology anymore. It's like people take social advantages for granted until they don't have them.
wowzewow Posted May 13, 2020 Posted May 13, 2020 I think that giving humans longer sprint time and better stamina regen would be pretty nice. We're evolved endurance hunters, after all.
Alberyk Posted May 13, 2020 Posted May 13, 2020 11 minutes ago, wowzewow said: I think that giving humans longer sprint time and better stamina regen would be pretty nice. We're evolved endurance hunters, after all. That is already the case if I am not wrong.
GreenBoi Posted May 13, 2020 Posted May 13, 2020 27 minutes ago, wowzewow said: I think that giving humans longer sprint time and better stamina regen would be pretty nice. We're evolved endurance hunters, after all. Humans have the second-longest in sprint with a whopping 24 seconds. The only species that beats them are Vaurcae Workers (28 seconds, tested and timed)- but they don't sprint as fast and take longer to regen so it really doesn't mean anything.
Carver Posted May 17, 2020 Posted May 17, 2020 Give them very slightly faster natural regen or something. Humans heal very well, compared to most species. I would never want to see them (or any species) become anywhere near as blatantly overpowered as IPCs. Those are a very poor model to compare against in regard to balance.
Hesphos Posted May 22, 2020 Posted May 22, 2020 Hesphos's guide to human superiority. Are your meatflaps not strong enough? Don't want to use augments because of Ions and disappointing space Jesus? Follow these easy DIY tips on how to become the apex predator you always wanted to be. Fanny pack (If you lack a belt) Gives you extra storage. Thermos Flask (With Coffee) 60 units of caffeine boosting prowess. One sip and you blast through the hallways, refillable and thus good for the environment. (One hand for sipping, the other hand for punching just like god intended) Cigarettes (Any Brand) Get as much nicotine in your body as possible, it helps. Snacks (Fits well in fanny pack) Make sure your nutriment level is high enough. Also gives you the ability to heal bruises and minor burns. Pack some soda too. Helmet (And maybe chest armor) You can outpunch hordes of rowdy Tajara if your meat is protected. Throwables (Floor tiles, toolboxes, spears) Grug throw arm is strong, grug fast. Run around lizards whilst chugging coffee and chucking items. Booze (Not coma levels of drunk though) Drink the pain away with Uncle Git Special Reserve™ If you have no pain you can just keep punching. Know thy enemy. Aliens are weak in the spirit, and sometimes also weaker in the body. Use your god given intelligence to destroy the heathens. Skrell - Why do you want to hurt Skrell? They are nice to us. You monster. Tajara - Space Cats, if you ever punted a domesticated cat like I have you know these guys are pretty easy. Sip some coffee, punch them into their stupid cute faces and force them down on the ground before force feeding them bowls of white hot chilli until they DIE. If they somehow manage to fight back just burn their fur with a welder idk. Unathi - Dumb slow lizards, their woman are the easiest to beat up. Just sip some coffee and throw floor tiles at them, then if you see an opening force them down on the ground and forcefeed them strong alcoholic drinks until their inferior biology returns them to the fucken soil. Diona - Lol what? I cant believe you even need help with these guys. Just hit the lightswitch lmao. If there aren't lightswitches around just literally walk away and throw paper airplanes at them until they become so depressed they go sulk in a corner or something. Bottled pesticides also work, just spray them from a distance like your weeds in the garden. Robots - Ion, Flash, baseball bat to their central processor until they stop moving. We made them, we can destroy them. Simple as. Vauruca - Literally new levels of poor. They are so poor that they will do almost anything to not be kicked off their workplaces. If you have to beat one up for some reason just taunt them with a welder or a zippo. Make for good punching bags to relieve stress. Vox - Chonky birds, fast too. Sidestep their lunge before punching them into their stupid beaks. Then take off their breathing equipment to let their lungs choke on our glorious atmosphere. God made oxygen for the strong, not the weak. Advanced racial superiority tricks. The sheer chemical abuse we have subjected ourselves to for generation after generation is truly staggering and thus we have an amazing tolerance unlike those wimpy lizards that cant even stomach a single beer. Dope yourself up with ultra drugs so you can punch until your spine has to be literally be ripped from your central cortex to stop you. If your body is constantly healing you can never be defeated! Play the race card, there are more humans then aliens. Become really offended and get other humans to help you in your race war. Four fists are better then two. Just shoot them with a laserpistol from a distance. Human eyes good and see far.
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