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Minor Mapping suggestions [!]


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Posted

If possible, it would be nice to have the sink in the bar moved from the back room to the main area. It's very annoying to have to go in there every time you wipe down a cup to empty the water, or to pour down a mismixed drink.

Posted

i noticed engineering has shutters to stop people from crawling under the flaps.


why does cargo not have this?

 

so i can crawl under the flaps

Posted

Security Cadets get lockers, but Lab Assistants and Engineering Apprentices, and iirc Medical Assistants/Residents don't do not. Why do we not have those? Could someone possibly add them?

 

This is more of a full suggestion, as it involves adding and potentially spriting new lockers that do not exist in game. In addition, it would need to be figured out what exactly would even be issued in those lockers.

  • 2 weeks later...
Posted

Would it be possible to make the airlock in toxins (leading to the testing range) two tiles long (Like the merchant airlock)? Sometimes I want to drag things out there for experiments, but anything that won't fit in a locker can't be moved out without just forcing the doors and venting the small room. I'd rather not have to cause atmos alarms to move something out to the range!

Posted

Add towels and soap to the main-level public bathrooms. Replace two of the showers with racks (containing soap + towel) like in the security wing.


While we're at it, make the individual toilet rooms lockable with a button again. It's important.

  • 1 month later...
  • 2 weeks later...
Guest Marlon Phoenix
Posted

Please add at least 2 O2 lockers in the investigation wing of the surface security area.


Please add an advanced scanner in the CSI autopsy room where the current table with gloves is. Move that table to be in front of the firelock in the CSI room.


Please add a cautery to the CSI autopsy room table.

  • 2 weeks later...
Posted

Give miners access to the surface level cargo exit. Please. For the love of all things. They can take the elevator like everyone else and it's one door preventing them from being in a public place.

Posted
On 11/24/2018 at 10:03 PM, Conspiir said:

Give miners access to the surface level cargo exit. Please. For the love of all things. They can take the elevator like everyone else and it's one door preventing them from being in a public place.

For the love of god, please. 

Posted

Please improve the general availability of disposal bins on science sublevel. In particular, adding these to the office or/and the firing range would be welcome, as going up everytime I need to dispose of a shooting target with funny sound effects specimen is kinda inconvenient.

Posted

The pens in xenobiology have pumps to pump gasses inside, but the air alarms aren't set to remote operation by default, only automatic. This means that I can't alter them as a xenobiolgist and can't get the vents to pump the gasses in. Can we change the air alarms to start with remote control on as opposed to auto?

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