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Everything posted by Peppermint
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Sec's Mining Prison Bots Explode when they Leave the Mine
Peppermint replied to Butterrobber202's topic in Archive
I dunno. I was also going to say that I don't really see these being used for combat, but ran into it whilst playing engineer yesterday. I didn't know about the warden card either, which sounds like an issue waiting to happen lol. Might be best to just get them sorted before they become trashy? -
Mmm. Not sure how I feel about investigations and the arresting cadetship, as it's now two 'maybes' rather than one. Detective could previously throw down, but with the addition of an extra role, it seems like a bit too much temptation. Agree with Abo/Doxx it should probably be ired away from.
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Seems sensible. I like this idea, and agree with most. I have a few questions though, as don't understand sections and may just be lacking context. Why does security have minimal speech impediment, but first responder have speech impediment? They both need very clear lines of communication, and I'd argue that goes for the latter more so for the former. I'm also not sure about detective/FT being movement impaired, especially the former. FTs spend a lot of time scrambling around in nasty areas, whilst detectives still have officer powers even if they're a last resort. Chef being able to have many disabilities also seems strange, for the same reason science is being kept relatively disability free. Being near hot oil isn't much different from acid, for example - though I would say science in general seems a little strict, albeit with the exceptions of phoron research and xeno things.
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SatinAflek's Useless Flyers For IC Fodder
Peppermint replied to SatinsPristOTD's topic in Fan Fiction
Oh wow, these are super cool. Nice job ^^. -
2 dismissals Remove Slugs from the Hacked Autolathe Menu.
Peppermint replied to Butterrobber202's topic in Archive
I only generally see slugs ordered when security is having a hard time, so kind of disagree with this being needed. That said, I would be more okay with this if not for the fact that ordering stuff takes forever. Between getting confirmation, to finding a cargo tech who's actually willing to do their job (Seriously, why is it okay for this department to just do nothing all round?), sorting out funds and then getting the shuttle - which could be easily stopped with antags just waiting for it/cancelling it - chances are the problem has already resolved one way or another. This is also a nerf to antags wanting to hack lathes for their own ammunition, which has been quite prevalent lately. -
I like these changes, though I am sympathetic to those worried about how their own characters would slot in - I imagine there will be ways around that, so wouldn't worry too much too soon. The map changes are especially nice, if only to break up the department somewhat. Likewise it's fairly rare imo to come across an FT who can't do detective stuff and vice versa anyway, plus just because the title is more ambiguous does not mean character backstory would have to be limited somehow. If anything, it should offer more flexibility.
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[Resolved] Player Complaint - Cnyam
Peppermint replied to Camellia's topic in Complaints Boards Archive
This'll be my last post on it, until admins chime in. - You can quote the regulation at me, but that's exactly what we did. You were not arrested, not questioned, and not dealt with by command until we heard from CC as to what to do - something the entire command staff had agreed upon prior. When instructions were given, they were stuck to. From my perspective, this was not a minor thing. You can say you placed one bug, but how was I supposed to know that IC? All Evelyn is aware of is that someone outside of NT has come onto their station, bugged a public space to spy on folks - politically motivated or not - and has expressed dislike toward the holidays. She has no reason to ask for a polite chat when she has a potential spy. Especially not when I'm dealing with multiple vampire attacks. You can mention it being oh so awful if NT finds out they have political unrest aboard their station, but do you really think they'd be happy your character was spying on them? That sounds considerably worse than anything else. - From what I'm gathering, your entire complaint towards me seems based on how I refused some witness thing, which - as the logs will show - I never was even aware of, let alone put my foot down for. Again, why did you not talk to the HoP as I asked you to do, due to the fact I was busy? I made it clear I'd back their decision, whatever it was. If I had actively antagonised you, or if it was extended and I wasn't busy, or if Eve had decided to just kick down the doors, sure, I can see an OOC problem there. Yet none of those things happened. - By the time the vampire threat had been fully dealt with - which was quite late into the round - the Captain was about, and it was therefor their prerogative as to what they wanted to do. I had no input passed that, so whatever the issues there, I do not believe they fall on my shoulders. My character was not asked her thoughts, notified, or any such anything until we spoke in in the brig, at which point Evelyn consented to having the forensic tech help out. Which, to my opinion, was the only thing I'd explicitly had asked that I could reasonably deal with up until then. The fact that the Captain told you she didn't care is not something I was aware of, or can change. - Again, your character was under investigation, followed by talking to C-C. There are IC consequences for IC actions. I was contacted by one of the CCIA agents to discuss making an IR with their blessing, due to the fact the situation was not resolved on station. Mostly due to time constraints. Getting replies took us right up to the transfer mark, at which point was too late. - Overall, I feel this is an IC issue to a T. I did not do anything malicious towards you OOC, and IRs are not punishments. Evelyn is a human, played as if she is utterly awful at politics and subtlety, and had no desire to get wrangled up in what could be a pretty nasty situation. I had no way to know if you had one bug, multiple, or what your motive was, and asking you just offers time for the destruction of evidence, which is something she has dealt with through the previous Tajara arcs, or her saying something stupid and getting into trouble. There is no trust there, no pre-built character relationship. Nothing. Likewise, the fact that this complaint has popped up after an IR speaks volumes to me, that otherwise there would have been no complaint. If there was an OOC issue to how I was playing, did you ahelp at all? Why was there no complaint previously? Why, when it was discussed in said discord, did you not mention it was problem? All in all, this situation should never have taken place, and I struggle to see why an assumedly politically savvy diplomat would risk so much to bug a lowkey station in the middle of the holidays. -
[Resolved] Player Complaint - Cnyam
Peppermint replied to Camellia's topic in Complaints Boards Archive
I was the HoS. You're right I wasn't dealing with your characters problems, due to the fact I was also running around with the bugging investigation (how would I know it was a tile issue, whilst in game?) and multiple vampires on a crazy hectic round. I personally find your character's reactions rather unbelievable, especially given we did not get a single line of command dialogue up until a burst of complaints regarding Ana. I asked you to take your complaints to the existing HoP when you originally made them, and then Captain, due to the fact I was incredibly busy. The investigation was handled in secrecy due to the fact dealing with consoler's as command when they mess up is utter CBT. I'm unable to question you, unable to arrest, and so contacted CC to wait for a response. All I knew about the Ana issue was your character throwing a hissy fit in command comms whilst we were on red alert, about some manifesto thing. No details were given, and I'm really unsure what the complaint is aimed toward if it isn't the fact I didn't deal with your problem whilst wrestling with considerably more important ones. EDIT: I was also going to IR it, after talking it through with one of the CCIA team. Not from spite, just as it looked fun. The way Cnyam has set it out and taken the lead on it probably benefits your character tbh, given there's a lot more fuel there to cause issues to the 'NT' side. I am very curious as to why you think your character - who has been proven to be bugging the station, and therefor acted as a malicious agent - would be involved in an investigation into themselves. It was a sensitive nature, hence I contacted C-C rather than move to strip immunity; a choice that was made by all of command at the time. Likewise, what is the 'PDA tablet' thing you refer to? As all contact for said investigation was done in person, face to face, with Evelyn specifically telling people not to put anything on PDAs. -
How do people propose we fix the current issues with antag and sec?
Peppermint replied to Dr. Farson's topic in General
I play mostly sec/command and so I am biased. Not touched antag for a while. I'm also likely to get crucified, but I think it's the antag side that are the bigger problem. I just got out of a borer round where I was bordered, not communicated with, taken over, and then they tried to flush me down disposals. This repeated three or four times until I got it out, and honestly isn't all that rare. Then you throw in things like wizards who spam spells on cooldown without a word, mercs who shoot you on sight, and cultists that gank you for wandering into your own maintenance. It is incredibly easy to get jaded and frustrated when you're dealing with these things over, and over, and over again, often with ahelps hitting a brick wall and repeats of behaviour until they eventually do something severe enough to get banned. In turn, I'm considerably more likely to be suspicious of what may end up being a very enjoyable round and be more willing to jump into the fray if I don't recognise the IC mannerisms. I'm not saying this is just a sec problem - I imagine it's a very similar experience for the other 'side'. The sheer lack of believability required to play antag is one of the main things I think that leads into this problem. The janitor is now perfectly able to hack an AI core, fire every weapon, and do self-surgery which leads to lack of thought or planning. We've buffed antags over and over again, whilst stripping away security's mechanical power, but there's been no real change. To my mind, this is due to a huge focus on PvP over anything else, as well as a cynical outlook on other elements. Often, you'll bring the captured ling/vamp to science/med, only to be met with blank stares and a shivving for interrupting their table RP, only for the very same people to then ask why they weren't involved in said RP. Again, I am writing this from the security side over many, many rounds and so fully recognize my own opinion is a little warped. For actual solutions: - I feel stronger rule enforcement regarding antags would be better. It often feels pointless to ahelp when chances are they'll be doing the same thing for the next half a dozen rounds, wading through warning after warning, until someone eventually pulls the trigger. Many learn, many don't, and the cycle repeats. - Someone posted in the discord a PR to change TC values. It cut down the amount of TC whilst not changing weapon costs - thereby making them more expensive - whilst drastically reducing the price of other categories. I feel stuff like this is good. It offers more options, more flexibility, but doesn't lean toward a sudden increase in shiny guns. Tools rather than weapons as it were. - An increased length of time before hopping into antag. A lot of other servers do this, but the lockout point between joining for your first round and then playing a vampire or whatever is really short, and often time people haven't really settled into the flow. - It would take a lot of work and I don't know who would do it, but the potential for randomized 'who am I?', purely optional briefings when logging on as an atang may help. Not goals per say, but things like: 'You're a wandering , wanted slaver who's crash landed and needs help' for a loner or whatever, or 'Your family is being blackmailed to force you into stealing 'x' credits' as a ninja. Just vague, open ended starters that could lead into a character rather than a walking gun. Offers space for newer wannabe antag players to do something, whilst not stifling the creativity of the more experienced. -
Early days, but having a lot of issues where it feels like the AI is distinctively going out of their way to frustrate people due to how often conflicts are arising. Not in a 'it won't let security hang, draw, and quarter the antags on the holodeck' but small things like not letting medical personnel in to save someone without paperwork being filled out, despite the fact they're in crit. I feel it'd be better if the spirit of the laws was more important than the exact wording, especially now that there's a whitelist process.
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The Stryker's (mistake) AI Application
Peppermint replied to The Stryker's topic in Whitelist Applications Archives
Pls. Charles is the best AI we have. -
1 dismissal ERTs are bad for gameplay and roleplay: Destroy them
Peppermint replied to Kintsugi's topic in Archive
Whitelisted command players are, by definition, surely trusted to call ERT when it is required. Likewise, maybe one day people will accept playing antag comes with repercussions and consequences that go above and beyond playing out power fantasies at the expense of everyone else. I'm sorry, but good antags - offstation ones, given the onstation ones are so fundermentally flawed they're pointless to discuss - will beat station security each and every time. Likewise, NT ERT really isn't that strong after the armor nerfs and if having full auto ballistics is such a problem, maybe - just maybe - it's also unbalanced on the merc side too. -
[Accepted]Chen wants to Warble.
Peppermint replied to Chen Yakumo's topic in Whitelist Applications Archives
I have no idea what the above person said but, then again, I'm not sure anyone does. Backstory seems fine. +1 -
My worry with a peaceful conversion option would be...why in the world would anyone not use it, if it's an option? Has all the advantages of converting someone, with none of the downsides - being violent, scary, ect - so would have to be balanced around that. Personal bias maybe, but I feel that peace cult is..not at all enjoyable. It's entirely fine for some round types to be more bloody/violent than others, given if people are voting for an antagonist gamemode, they should expect to be, you know, antagonized. Especially given a whole bunch of folks peace converted into a classic two hour summon, or two hour 'yeah, we're hostile now' would be encouraged and very frustrating. Until cult is fundamentally reworked to have multiple cult 'types', a different end goal, or some other alternative flavour, I'm not sure it'd work out. As for the lead cult thingy..maybe? I'm not sure. None of the other modes aside from rev have a predesigned leader so to allow people to have more flexibility in their approach, and there's nothing stopping more experienced players teaching as is current anyway. I'd personally be a fan of just increasing the time restriction before people can play cultists, given it's a harder antag than many of the others and seems to attract an inordinate amount of newer folks. I also can't think of much worse than another vamp-like ability list, given they steal player agency to a frustrating degree. I could see it working in, say, a temple of some sort that the cult has to build alongside freaky freakiness (a reason for the sacrifice rune, maybe?) so there's some pay off aside from being a straight buff.
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What would you like to see in a combined bar and kitchen?
Peppermint replied to MalMalumam's topic in Archive
More a question than a suggestion. The private booths have both doors and curtains, with the buttom assumedly bolting the door? What's the point of that if the curtain can just be removed? My other question is what's happening with the southern side of the main level, as well as maintenance, as curious over where the free space has gone. -
What would you like to see in a combined bar and kitchen?
Peppermint replied to MalMalumam's topic in Archive
Oh, I reaalllyyy like these changes. They look super cool. -
Strongly depends on the character. All of my heads use the standard black uniform and armor. My officers tend to wear the uniform, but a jacket of some sort over the top.
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Stobarico's Head of Staff Application
Peppermint replied to stobarico's topic in Whitelist Applications Archives
My only interaction with their characters was Sergio Stone screaming in sec comms about the authentication terminal, as a detective, somehow knowing the nuke exists. It's not a bad thing in of itself to be new, but I do worry given everything else. Not a plus or minus one given you have the trial and it would be cruel to say something when I've not been playing much recently, but perhaps something for others to look out for. -
I have no questions, just a query. Tajara characters deal with a lot of inter-character drama and hostility, sometimes to the point of exclusion and violence. The character you're applying with is a prime example of such, especially given the amalgamation of character and faction types. It's not OOCly guided of course, but something to expect. Are you comfortable with that? Your character could often be negatively targeted and face a lot of discrimination, after all.
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The events I'm going to describe happened on 28/08. I may have the wrong game ID, but I'm fairly sure I do not. It was a traitor round here, and this was the only one that I could find. Game ID: b8R-bmYp Over and over again, Luke Conan does the same gimmick - 'gimmick' being the kind word - and I believe this round showcased it. I want to point out that this was an early morning round by EU time, as to which there were something like 14 players, 4 of which were sec, 2 of which were traitors. A headache in the making, sure, but this turned into an absolute nightmare following Conan emptying the armory, stealing the spare ID, taking hostages and never giving any demands. This then condensed into murdering the other officer with me - an IPC - by instantly killing him with an ion rifle for no real reason or foresight. I'll ping @Valkrae given I'm fairly sure they'll remember this mess. They also stole the AI core - again, no demands - and hid it somewhere, then just went around killing security. Had this been a one off, sure, it would have been frustrating but not all too awful. However, this is their constant midset especially during lowpop. They take every advantage they possibly can, then proceed to do very little with it. It's one thing to cripple security/command, it's quite another to mess them up and then never actually contribute to the round. Their RP is non-existent, and the way they treat female characters is also worrying. I do not have logs for the latter, but constantly chasing after anyone feminine is, I think, a known issue when it comes to his 'character' (self-insert) and should have been documented already. I know some people have mentioned such in DMs to you in particular, Abo. I will not directly ping people involved here given I do not wish to force them to comment, but again, I'm fairly sure their identities are already known. Playing with them is straight up unenjoyable, and each time they get banned, they come back and behave for one or two rounds before regressing right back to their same old ways. If people are avoiding certain characters due to them tearing away the round's enjoyment, I think that's a problem.
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My only worry would be antags leaving at the drop of a hat. Eg. People doing a stealth objective then just gtfo an hour into the round, or leaving the second they run into conflict. It feels like a lot of antags at the moment have to 'win' at all costs, even if that means afking in a random maintenance locker for 30 minutes. I like the idea, but I think it needs to have a timer, and a way for the station to react. Even if it's just emanging the research shuttle console and getting an ERT-esque countdown. I also don't really think every antag needs the option. Vampire generally gets to the point it's impossible to 'beat' anyway, and ling is so desperately in need of a rework that it's entirely irrelevant. It'd be especially cool for ninja though, and could have some pretty darn interesting significance to borer as well. Raider/Merc obviously don't need it. Neither do burglars. I'd also argue that given cult has an end-game of summoning, they also do not need it. Would be nice if wizard could portal out somewhere. Maybe to the beach area? It's barely used, after all.
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Bumping this as it's been a bit and the restrictions are still in place. I may have missed changes regarding it though!
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I actually disagree. I only play security these days, with a large part of that as command staff. They give some weight to extended, allow for crew co-operation, and bring about some level of danger. The only two I dislike are basic (non-mass) carp invasions as they can, for whatever reason, stack - and sometimes are entirely irrelevant as fish get stuck on terrain - and the machine one. I don't see their removal doing anything other than just forcing' chairRP, bestRP' mentalities. Not everyone wants to sit around chatting, and these give opportunities to do otherwise.