jrphoenix303 Posted February 7, 2021 Share Posted February 7, 2021 I really enjoy the use of multiple levels in normal operation. Usually, on the asteroid, you stay on the Main level and don't go up or down for almost any reason. It'd be nice to start making use of other floors, as those images show. Great job so far. Quote Link to comment
Haydizzle Posted February 7, 2021 Share Posted February 7, 2021 Hot damn this is exciting Quote Link to comment
KingOfThePing Posted February 7, 2021 Share Posted February 7, 2021 Absolute pog Quote Link to comment
ImmortalRedshirt Posted February 7, 2021 Share Posted February 7, 2021 Ooh, I really like the tanks! Quote Link to comment
stevIII Posted February 7, 2021 Share Posted February 7, 2021 Atmospherics just made me pog Quote Link to comment
Faye <3 Posted February 7, 2021 Share Posted February 7, 2021 THE CMO'S OFFICE HAS A FILING CABINET Quote Link to comment
Butterrobber202 Posted February 7, 2021 Share Posted February 7, 2021 I am poggers, more pls Quote Link to comment
Carver Posted February 8, 2021 Share Posted February 8, 2021 I'm very curious to see how the full layout turns out, the conservative use of r-walls already has me hopeful that there are some good design elements here. Though I'll definitely have to see how the 1-tile width stairs fare in gameplay. Quote Link to comment
Ickysoup Posted February 10, 2021 Share Posted February 10, 2021 Does that bathroom have a window? ? Quote Link to comment
KingOfThePing Posted February 10, 2021 Share Posted February 10, 2021 6 hours ago, Ickysoup said: Does that bathroom have a window? ? Quote Link to comment
Dr. Farson Posted March 1, 2021 Share Posted March 1, 2021 All I want is a proper psychiatric ward and medical wing, like we have now. Quote Link to comment
gyurka66 Posted March 17, 2021 Share Posted March 17, 2021 I was hyped for when bay decided to go ship-based. I was then dissapointed. I sincerely hope that this won't be the case here. Quote Link to comment
Desven Posted March 18, 2021 Share Posted March 18, 2021 On 07/02/2021 at 14:30, ferner said: A small teaser for y'alls viewing pleasure.Upper medical staff wing A slice of atmospherics Cargo walkway overlooking the warehouse I probably should've said this back when it was first announced, but after thinking about it more, I am not too happy with how the showers, locker room and smoke room from the new medical layout look. Not only because of the awkward window, but the locker room feels too crammed and I like how the current smoke room is connected to the break room. My character doesn't smoke, but if he did, he would use a lot more because I think it's a really cool room. So perhaps the smoke room could be moved back to wherever the break room will be now, and use that space to expand the locker room. Quote Link to comment
Capesh Posted March 19, 2021 Share Posted March 19, 2021 Well you know my angle for this! Anything and everything AI.  Is it too much to hope for the AI core to actually be resprited? As in, no longer mr. white box ubiquitous with every server (save, like, the Halo one I think?). With the new mappy being smappy (and quite pog from the pictures!) this could be an excellent time to resprite/rework the entire AI approach.  How many coders and Kyres do I need to sacrifice for this? Quote Link to comment
Kintsugi Posted March 20, 2021 Share Posted March 20, 2021 I'd like to encourage the mappers of the NBT to make an important structural change: Avoid break rooms. You see, break rooms sound good in theory, but in practice they're a bad idea - they segregate casual roleplay from other departments. By giving every department a break room, you are encouraging insularity and making it so that if someone wants to hang out with their bros, they may do it in an area that can only be accessed by their departmental clique. I would say that one of the best changes you could make with the NBT is to have, instead of break rooms, a number of varied recreational facilities that are accessible by the entire crew. A classy lounge, a gym, etc etc. Also, I'd say merge the bar and the kitchen into one area. Quote Link to comment
Colfer Posted March 20, 2021 Share Posted March 20, 2021 53 minutes ago, DanseMacabre said: I'd like to encourage the mappers of the NBT to make an important structural change: Avoid break rooms. You see, break rooms sound good in theory, but in practice they're a bad idea - they segregate casual roleplay from other departments. By giving every department a break room, you are encouraging insularity and making it so that if someone wants to hang out with their bros, they may do it in an area that can only be accessed by their departmental clique. I would say that one of the best changes you could make with the NBT is to have, instead of break rooms, a number of varied recreational facilities that are accessible by the entire crew. A classy lounge, a gym, etc etc. Also, I'd say merge the bar and the kitchen into one area. I honestly whole heartedly agree with this, I have rarely even seen the breakrooms used at all, but in servers that use collective recreational areas they are used all the time similar to the bar. Break rooms typically just take up space and are good in theory, but in practice are typically just places for a ninja to sit back and restock on water in after hes been sprinting cloaked for 10 minutes straight Quote Link to comment
SinfulBehaviors Posted March 20, 2021 Share Posted March 20, 2021 11 hours ago, DanseMacabre said: Also, I'd say merge the bar and the kitchen into one area. While I actually agree with your thoughts on break rooms, how exactly would you suggest merging them? Quote Link to comment
Carver Posted March 21, 2021 Share Posted March 21, 2021 On 20/03/2021 at 11:52, SinfulBehaviors said: While I actually agree with your thoughts on break rooms, how exactly would you suggest merging them? Historic example of a unified bar + kitchen: Spoiler  Quote Link to comment
SinfulBehaviors Posted March 21, 2021 Share Posted March 21, 2021 Eh, I'm not really a fan of that. I feel like keeping the bar as a lounge would be more interesting. Maybe make it vaguely food court-y and have a room with seating, Bar on one side and kitchen on the other? Quote Link to comment
Carver Posted March 22, 2021 Share Posted March 22, 2021 9 hours ago, SinfulBehaviors said: Eh, I'm not really a fan of that. I feel like keeping the bar as a lounge would be more interesting. Maybe make it vaguely food court-y and have a room with seating, Bar on one side and kitchen on the other? A more modern take, also from Goon, carrying a fairly common design philosophy of 'one room, two counters' that you may have seen anywhere from older variations of Boxstation to some variations of Torch.  Spoiler  Quote Link to comment
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