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Doxxmedearly

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Everything posted by Doxxmedearly

  1. As Jackboot said, officers can tell medical not to clone someone until they're blue in the face, but they have zero authority to tell medical what to do. The only possible say security should have is informing medical if a death was a suicide, which could halt it until medical confirms it. I don't feel that the HoS should have that right at all. If someone is a threat, the can be monitored by an officer during the cloning process and then taken into custody/questioning after the proper treatment. There should be paperwork that a CMO/Captain can fill out to document and explain why they're placing a DNC on a body. If it's questionable, they can fax it to central for a ruling.
  2. While I'm sure I could do a PR for better soundfonts to make it less audibly annoying, Dronz and Skull bring up the main issue with this- it's hell on performance (no pun intended). Until that gets fixed (which is probably never), this is a poor idea.
  3. Definitely a solid RPer, though your activity has been somewhat spotty. Not that that really matters for a species whitelist. Would like to see Melodic around more, and I vouch for their RP abilities. +1 from me.
  4. Hocka's a great person, a terrific RPer, and has so far been a shining example to other Vaurca and Skrell players with the whitelists he already has. Can't see this being any different. Solid +1.
  5. Hmm today I will pick up my gf from the airport and enjoy a nice week with her. See you all after!

    1. Synnono

      Synnono

      Happy couple time!

    2. GreenBoi

      GreenBoi

      having a gf and a stable relationship past friendship with someone<

  6. No chemical testing area, sad Doxx Really though, it's a great redesign. Might see the sublevel used.
  7. My first time as a vamp victim, I resisted out due to lack of knowledge. I knew the idea behind it but I figured "Well even if I hit resist it shouldn't do anything, right?" Well, an awkward bwoink later, and I know better. Would be nice to just remove the resist, but the OP suggestion is also a good one. The squishy sound could probably be replaced with another sound that isn't so comical, but I don't think it matters.
  8. I think these two quotes are a great summary of some common problems. Half the time an announcement is made, there's a storm over common or departmental radios of people picking apart every tiny little detail, to try to unravel the legitimacy of said announcement without ever giving it a chance to progress. Leeway has to be given on both sides. Should you be expected to act like a total idiot to give every possible chance to antags who don't even try to be believable (as arrow said)? No, of course not. On the other side, should you expect the antag's announcement and story to be 100% watertight, with no flaws? Also no. That's just not going to happen. Leeway is the name of the game here. Command, maybe allow them to walk around while you fax central instead of keeping them cooped up (Or maybe don't fax central. Heresy). Antags, maybe don't load up on totally obvious weapons and gear if you're going to pose as an inspector or liaison. There needs to be concessions from both sides, as well as minimum standards of reasonable and realistic action. It's a balance. (At the same time, I understand why antags WANT to load up on all that stuff. 1) It's cool and 2) There's always that worry that security is going to shut you down and arm up, or ERT is going to come and erase you. But trust has to start somewhere.) But as people have stated, this doesn't seem like a cut and dry thing to be able to enforce. I think this is a discussion the community needs to have, but as an official policy with actual enforcement? I don't think there's much we can change here. Arrow's point about interaction generation is a good one. I don't feel that there's a good way to implement this policy without it feeling kinda forced.
  9. Looking good. Sprites are nice, making the slot machines more accessible is great, and random penny generation is a fun little feature. Question, though: Does money still stack? As in, if I have 43 credits, will there be a stack of money containing 2 20-credit bills, a 2-credit coin, and a 1-credit coin? Are coins and bills separate? It looks like they still stack given the picture in github but I just want to be sure. edit: Okay, just took a peek at the "rude responses" bits in the code and honestly? Pretty memey. Not great.
  10. Yeah, thinking on it more, I have to agree with Arrow. Even the RD shouldn't get supply comms.
  11. Hmm today I will wish my spessmans community a merry christmas and happy holidays.

    1. kyres1

      kyres1

      @w@ wuddis????

  12. A good sentiment. I think this is a perfect summary of how I feel. Definitely agreed. I think Schev's right that this pretty much is already covered, though sometimes I do worry that my "fear rp" will be policed (though this is a baseless fret, as it hasn't happened to me personally)
  13. As you've owned up to your immature and irresponsible "fuck you" to CCIA, Syn, and Abo for the Pryce incident, I will not take that into consideration on this reapplication. You took Datamatt's post seriously on your last application and patiently waited a month to reapply, and have been active during that time. This is a good indicator that you may have indeed changed. I haven't noticed any glaring issues with Caruso, so that's good. I still can't say I miss Price as a HoS. But I think you've earned a second shot at command for the reasons above. I hope you've eased off the aggressiveness and are able to communicate with both command and your department better than I remember you doing in the past. But you've been doing what's been asked of you, so I feel it would be unfair of me to say you don't deserve at least a second shot. However I wouldn't blame staff for making your trial last two weeks instead of one, due to past behavior. In any case, good luck.
  14. I'm wondering how much of an issue this still is. I play mining and cargo a lot. I rarely see any issues with material delivery or upgraded tools delivery. Is there a reason to subject science to the supply chatter, rather than using any other means of communication already available? (Requests console, holopad, common channel, intercoms, etc). I play mining more than science, so I'm just curious if science has noticed this to be a problem still. From observation, the only times I've personally witnessed science having trouble getting supplies from mining are 1) When a mining player is new and doesn't yet know the process and 2) When mining has no hauls to provide anyway (Due to falls/new players/antags/etc). I could see, if anything, an RD getting access to the supply channel. I don't think science needs to be privy to all of supply's chatter, nor do I feel that supply should have any access to science comms.
  15. Out of curiosity, then, would it be possible to code Ryetalyn to be able to transform you back from a slime? This seems to be one solution to the "permanence" issue of becoming a slime. This way the toxin can still be used as an antagonist or RP tool, but doesn't mean that someone will be forced into a slime for the remainder of the round, if they don't want to be. I imagine this would take some work, as you'd need to be able to differentiate regular slimes from slimes who were previously players. Also unsure if this is science or lore-friendly, but strikes me as a half-decent compromise. edit: Or perhaps a new medication/serum that requires you to combine the toxin with ryetalyn to form a cure
  16. Hmm today I will bless the rains down in Africa

    1. Scheveningen

      Scheveningen

      THE WILD DOGS CRY OUT IN THE NIGHT

    2. Chada1
  17. The two positives I see in this suggestion are the remap of the medical sublevel into something that might get used, and the proposed physical traumas entering the same pool and thus lowering the chances for the awful mental traumas we have in place. Were it up to me, I'd remove traumas completely, as they're so tiring to deal with that I never accept cloning anymore. A physical trauma that can be cured by therapy without the need of a psych/chemist on staff is appealing, but sometimes medical is just far too busy to give these patients such long-term individual attention. So I'm iffy about traumas in general. However the proposed remap is very good, IMO. I would like to see that. I'd also love a small testing range for chemist experimentation, but that is likely beyond the scope of this change.
  18. Well, I've been excited for this for a long time, and this only increases my desire to see it. The lore behind the gear is great (Old equipment? Gauss weapons? Modified Ripleys? YES). From where I'm sitting, this can't come soon enough. Excellent spritework, as always.
  19. I'll leave the skrell questions to the experts. Allakai is an excellent member of this community. They're fun, active, and already do a good job with the whitelist they possess. Their characters are good, they aren't afraid to ask for lore clarifications, and they're just generally good to get along with. They've been doing much better reducing their OOC salt, too. Overall, +1 to vouch for the player.
  20. Great idea, in my opinion. Really nice with the TCFL coming up, too. I think the idea of it maybe backup charging if the station's been at red is a good idea, as sdjkfhsdfsdjkfhbaj said. For instance, every ten minutes at red could reduce the charge time by a minute, as it's been on a sort of low-power "standby" charging, maybe to a maximum of five minutes. Something to think about. Love the idea, in any case.
  21. Yeah, Kyres sums up my thoughts entirely. In theory sec antags are good, in practice, consistently, they're far too common and just not great. I'd really love if this extended to heads of staff, too. Reducing the chances without eliminating it entirely seems like a good step forward, and a reasonable one.
  22. You do pretty okay as a stationbound. I do have some minor gripes (Such as a stationbound being excessively sassy/rude to crewmembers), but nothing that strikes me as necessarily BAD synth play. In fact, PATCH would probably be better as an IPC. Pretty neat to have on-station characters involved in the backstory. Just remember that IPCs are designed for a purpose, so you're not going to be the same jack-of-all-medical-trades you were as a stationbound. You obviously put a ton of care and detail into all parts of this app, which shows a deep dedication and love of the lore. OOCly, you're a good egg. I can support this. +1
  23. As a note, you can sneak around this a little. Turn repeat on for however many times. Punch in the first fifty, then start playing. While that's going on, you can bring it up again and paste the next fifty lines (Be sure to include the BPM at the top again). You can repeat this, but it gets tricky because you have to wait for the first fifty to be done. Also, it doesn't work to queue up new songs, because the new paste's BPM will alter the current song's BPM for some reason. That said, while line limit would be good, the entire system needs an overhaul, and I don't think it's a priority. It runs horribly, causing lag. The soundfonts are awful (Especially for the violin). The note entering system is convoluted and archaic. But as far as more lines? I'm not opposed to this. I'm confused. Are you talking about the notekeeper in your PDA? This is about the notes for the piano/violin.
  24. Hmm yesterday I will play SS13

  25. I think the work speaks for itself. Add to the fantastic work his excellent attitude, high activity, and general love of the game, the community, and his work, I think he more than deserves this title.
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