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SO, about that New Big Thing


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Posted
1 hour ago, Carver said:

A more modern take, also from Goon, carrying a fairly common design philosophy of 'one room, two counters' that you may have seen anywhere from older variations of Boxstation to some variations of Torch.

 

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That goon bar looks nice, I also like Bay's solution. I think it's doable, and I kind of dislike the current kitchen layout because it's too crammed, while the bar has all these tables you could go eat at. Certainly two counters, one room would be a good idea.

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I think it could be interesting if the bar, hydroponics, and the kitchen were connected in sort of an L shape, so all 3 rooms could provide for eachother if needed (Without the bar having to go through the kitchen to get to lemons in hydroponics). Im not sure if that would be plausible though

Posted
On 22/03/2021 at 05:13, Carver said:

A more modern take, also from Goon, carrying a fairly common design philosophy of 'one room, two counters' that you may have seen anywhere from older variations of Boxstation to some variations of Torch.

 

  Reveal hidden contents

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Oh yeah, that's what I'm talking about. I fucks with that.

On 23/03/2021 at 16:40, Colfer said:

I think it could be interesting if the bar, hydroponics, and the kitchen were connected in sort of an L shape, so all 3 rooms could provide for eachother if needed (Without the bar having to go through the kitchen to get to lemons in hydroponics). Im not sure if that would be plausible though

I agree and disagree. I don't think Hydro should feed into the dining room, but it should definitely connect to both the bar and kitchen. I made a mockup based on that goon example from earlier:

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  • 2 months later...
Posted

Status update time!

The past few months have been slow, and there's been some funny rumors going around. So let's dispel a few and clarify what we're working on.

First off, to address the butt of the matter: nothing which doesn't directly require the new map in all of its glory has been postponed or halted. In fact, one core idea of the NBT was to gradually introduce new mechanics from it until It Is Ready:tm:. This is why you saw the gamemodes PR tested in January, for example: while it's a part of NBT (as an idea), it doesn't require the NBT map and as such, will likely be implemented prior to the map being ready.

This means that we have some things in the near future to look forward to. Major things include:

  • A new lore arc is being worked on by the lore team.
  • The SCC transformation will be taken up as the next major hurdle. Most of the mechanics for it should already be in place, so it's just coordination exercise to get it done.
  • The gamemodes rework will be restarted as well, with the old PR getting dusted off.

All of these items should manifest themselves over the course of the summer easily enough. And perhaps with a few more added bonuses. But what about the map? Well. Progress on the map has been halted for the time being. The development team is gathering for a meeting at the end of this month to plan out an exact course of action on how to restart the progress. More news after this.

Any questions and feedback welcome, as always.

Posted
1 minute ago, Butterrobber202 said:

oh cool. It did kinda feel like after King of the World everything just got turned off.

KOTW was not meant to segway into the NBT directly.

Posted
18 minutes ago, Butterrobber202 said:

oh cool. It did kinda feel like after King of the World everything just got turned off.

Eh. Main reasons for this was from Kyres burning out and in general a lot of us getting busy with finishing the school year and shit. Also the past year hasn't really been kind to any of us, I don't think.

Posted
2 hours ago, Lmwevil said:

would it help to make the map public so the community can participate in finishing it? 

In one form or another, this is definitely something we'll be discussing in the meeting in 2 week's time.

Posted
On 21/06/2021 at 12:12, Skull132 said:

Eh. Main reasons for this was from Kyres burning out and in general a lot of us getting busy with finishing the school year and shit. Also the past year hasn't really been kind to any of us, I don't think.

Really sorry you all had a rough year. It's been chaos here as well. I know NBT will be worth the wait in the end, thank you for the progress update, you are all doing amazing work! 

Posted

Dying to see the new map :) and yea, think we all had rough corona year

On 24/03/2021 at 22:21, SinfulBehaviors said:

Oh yeah, that's what I'm talking about. I fucks with that.

I agree and disagree. I don't think Hydro should feed into the dining room, but it should definitely connect to both the bar and kitchen. I made a mockup based on that goon example from earlier:

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mockup.thumb.png.b06c02c60397cce22af5f30b5cf957d0.png

 

Feel like kitchen and bar could be on east side along the maint wall, and have botany where bar is, with windows.

That way botany can plant flowers on display when theyr not useing them for planting.

Also feel that botany could be larger, maybe have the size in image + bar size, as its barely larger than community gardens, in terms of planting capability, or and maybe include a layout like xenobotany, as 2 working hydroponics\gardeners gets very cramped in current layout.

  • 1 month later...
Posted

Hello. We have decided to start posting monthly teasers of our progress on the nbt's map. Here is some of the stuff we did:

Communal Brig:

Spoiler

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Debriefing room:

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Forensics laboratory:

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Deck 3 lounge:

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Hangar, eva preparation, and mining foyer:

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(Yes, we know that all walls are non-reinforced ones. This is being fixed this month.)

I hope you enjoyed it. We are progressing steadily in the mapping front.

Posted

Loving the look of the hangar, always enjoyed the flexibilty and autonomy it granted for those working in the civil and science departments to run expeditions and have a much more involved role in the ship.

Posted

My hype now knows no bounds.

Also, that lounge deck looks fantastic. I love it when we can see what's below, using the Z levels for some nice effect (and perhaps some gameplay opportunities). Always been a tad disapointing that such views are so rare on the current station (I can pretty much think of the medbay's second floor only), and glad to see we'll have more of it!

Posted
7 hours ago, Alberyk said:

Hello. We have decided to start posting monthly teasers of our progress on the nbt's map. Here is some of the stuff we did:

Communal Brig:

  Reveal hidden contents

unknown.png

Debriefing room:

  Reveal hidden contents

unknown.png

Forensics laboratory:

  Reveal hidden contents

unknown.png

Deck 3 lounge:

  Hide contents

unknown.png

Hangar, eva preparation, and mining foyer:

  Reveal hidden contents

unknown.png

(Yes, we know that all walls are non-reinforced ones. This is being fixed this month.)

I hope you enjoyed it. We are progressing steadily in the mapping front.

My issue with the deck 3 is the full window behind the cafe. I think that room could do without it and just space between the fridge and the table.

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